Van Gogh The Immersive Exhibit: NYC

NYC, 2022

Do visitors really feel entirely immersed in the experience?

Project Overview


Duration: 2 months

This case study is a part of my M.A. thesis project. 

THE POSSIBILITY OF WALKING IN A PAINTING


The rapid development of accessible digital technologies has allowed agencies to produce immersive and interactive works exhibits that appeal to the senses.


These works surround the spectators and create an environment for multi-sensory experiences, allowing them to feel completely involved in an experience. Sounds exciting!


But do visitors really feel entirely immersed in the experience? I observed that the agencies designing these exhibitions did not consider the subject of experience.

Goals

The project aims to understand the experience of immersive environments by focusing on the following:

My Role

This research is a part of my thesis research process. This is why I carried out all the steps of this project myself:

Methodology

FIELD RESEARCH

Since this project basically aims to understand how people experience the surrounding environment, the field research method is used to understand the notion of immersion and other influential factors, observing visitors in a natural setting. 

Research Process

STEP 1:

DESK RESEARCH

STEP 2:

PARTICIPANT OBSERVATION

STEP 3:

NETNOGRAPHY

Analysis

QUALITATIVE DATA ANALYSIS

Literature Review

Grounded theory 

Affinity Mapping

Result

Key Findings

Key Insights